She listens with her arms crossed, jaw set. "How long before it fails?"
"Weeks. Maybe less." I watch the forest. The bond is loud this morning — a high, discordant frequency that makes the back of my skull ache. "The deity's anger will move outward through every sacred creature in the territory. They'll become corrupted faster now. The incidents near the boundary will escalate."
"Escalate how?"
"More frequent. Larger creatures. Coordinated, in the way that corrupted animals shouldn't be able to coordinate." I pause. "We need to find where they've taken the stag and free it before they move it out of the region."
She nods once. "What do you need from me?"
This, I think. This is the thing I didn't know I needed. Not sympathy. Not fear. Just: what do you need? A decade of managing this alone, and she makes it sound like a problemwe're solving rather than a slow catastrophe I'm failing to prevent.
"My father's journals," she says, before I can answer. "There were notes about the trader routes. He tracked the caravan patterns for years."
"Get them."
The first realincident happens that afternoon, while we're in her father's study cross-referencing the journals against the bond's geography.
I feel it before I hear it — the bond surging sharp and hot, two dozen corrupted animals pressing against the boundary simultaneously in a surge that doesn't feel like instinct. It feels like direction.
We come out of the farmhouse at a run.
The town square catches it worse than the orchard. A pack of corrupted worgs — seven of them, moving in a coordinated sweep — hit the market stalls from three directions at once. I reach the square in time to put three of them down with the old tongue before the fourth hits me from the side.
It takes longer than it should. My vision splits briefly — one eye seeing the worg, one eye seeing something else entirely, somewhere deep in the forest. The deity's rage bleeding through the bond and into my perception.
Hold, I tell myself. You are Rolin. You are here.
The fifth worg is almost on a market woman before I get the word out. "THAL'VOSHEK."
All of them stop. All seven, mid-stride, and the square goes from chaos to a strange, terrible silence. I am on my knees on the cobblestones and I don't entirely remember going down.
Sybil is beside me before I've finished catching my breath. Her hand grips my arm. "Rolin. Look at me."
I do as she requests. She exhales — short, controlled — and I understand from her expression what my eyes must look like right now. The amber has gone wrong. I've felt it before, in bad moments, the bond pulling the human focus out of them and replacing it with something older.
"Tell me your name," she says, quiet and direct.
"Rolin." My voice comes out rougher than intended.
"Good." Her hand tightens on my arm. "Stay with me."
I make myself focus on her face. The hazel of her eyes, the specific quality of her attention, cataloguing me the way I catalogued her, looking for what's wrong and what's still right. It works. The bond pulls back by degrees, the deity's frequency dropping from a shout to something I can manage again.
Around us, the square is reassembling itself from shock. And then I hear Celia Mercer's voice carrying over the crowd, clear and carrying and very carefully pitched.
"It's him. The Beastkeeper. He brought them to the square." A pause. "He controls them. You've all seen it."
The crowd shifts. That particular shift — the one where fear finds a direction.
I drop my gaze from Sybil's and let my face do what it does. The controlled, unreadable surface. The thing they want to see when they're afraid, because it confirms what they've already decided.
"They're going to blame you for this," Sybil says, low and furious.
"Yes."
"That's not?—"
"It's what happens," I say. "It's what always happens." I get to my feet without help. "Go inside, Sybil."